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Tomatoes do have a reason to be grown in that they can be used in mouse traps (IDK why), however they're still bad because the plants grow too few tomatoes and take too long to grow in comparison to cabbage. This means that the player can start the game with only negative traits if they choose to do so, but if the player wants positive traits they will have to make some compromises. Faster speed saves time. Too expensive take hiker instead. Conspicuous: 3/5. Cannot take Wakeful, and also has the opposite effect of Wakeful. Of course things like cats eyes will be more useful when the world is set to pitch black nights, and other perks have specific uses to peoples playstyles so you may find them occasionally more useful than I may have rated them. 2 High Thirst. It does make the early game a lot easier, though. Some really great points there, I hadn't realised any of that even after playing with some of these skills for a couple hundred hours lol. I can just imagine wheezing around, unable to run, unable to carry much, struggling to fight off even a single zombie, having to hyper-focus on nutrition, and none of your skills will develop, yikes! Ive told my friends who are new to the game to take thick-skinned to start off with until theyre more comfortable to take the training wheels off. I disagree with the Sunday Driver for one huge reason. Some traits in Project Zomboid can't be picked at the same time, however, you can pick both Underweight and Fit, which seem to cancel each other out. Its that easy. Nimble increases your move speed in combat stance but is almost impossible to level without some kind of boost. For more information, please see our It makes getting bitten extremely easy. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? It really does much of the same as Fast Reader when it comes to saving time, and you rated that a 2. Plus the fact that each of them gives you 10 whole points to spend on skills is wild. Here you will find what we consider the best positive traits to choose in Project Zomboid. Growing crops is great, but the benefit from farming skill is not significant enough. How good this is, is up to you. Starting the list off with one of my favorite negative perks it is time to talk about high thirst. Keep that in mind. Basically anything you can put stuff in to. If you're not a Burglar (or Police) it's a very good pick. Useful for stealth, but you can always just stop moving to avoid making sound. Whenever a zombie performs an attack the player has a chance to block it. If you want to fish to survive this is a must have for the 75% XP boost, if not don't take the perk lol. The combo costs 2 points net for 1 str, 1 axe and 1 sprinting. You call it a "waste of points" yet for some reason still give it a 2. 3- Depends on how you want to play. Cooking is so useless taking this for -6 will hurt your character. With Sunday Driver, your vehicle will not perform when you need it. The reason is because the penalty is given to you from being overweight, and not picking the trait itself. Waste of points. .c_dVyWK3BXRxSN3ULLJ_t{border-radius:4px 4px 0 0;height:34px;left:0;position:absolute;right:0;top:0}._1OQL3FCA9BfgI57ghHHgV3{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:start;justify-content:flex-start;margin-top:32px}._1OQL3FCA9BfgI57ghHHgV3 ._33jgwegeMTJ-FJaaHMeOjV{border-radius:9001px;height:32px;width:32px}._1OQL3FCA9BfgI57ghHHgV3 ._1wQQNkVR4qNpQCzA19X4B6{height:16px;margin-left:8px;width:200px}._39IvqNe6cqNVXcMFxFWFxx{display:-ms-flexbox;display:flex;margin:12px 0}._39IvqNe6cqNVXcMFxFWFxx ._29TSdL_ZMpyzfQ_bfdcBSc{-ms-flex:1;flex:1}._39IvqNe6cqNVXcMFxFWFxx .JEV9fXVlt_7DgH-zLepBH{height:18px;width:50px}._39IvqNe6cqNVXcMFxFWFxx ._3YCOmnWpGeRBW_Psd5WMPR{height:12px;margin-top:4px;width:60px}._2iO5zt81CSiYhWRF9WylyN{height:18px;margin-bottom:4px}._2iO5zt81CSiYhWRF9WylyN._2E9u5XvlGwlpnzki78vasG{width:230px}._2iO5zt81CSiYhWRF9WylyN.fDElwzn43eJToKzSCkejE{width:100%}._2iO5zt81CSiYhWRF9WylyN._2kNB7LAYYqYdyS85f8pqfi{width:250px}._2iO5zt81CSiYhWRF9WylyN._1XmngqAPKZO_1lDBwcQrR7{width:120px}._3XbVvl-zJDbcDeEdSgxV4_{border-radius:4px;height:32px;margin-top:16px;width:100%}._2hgXdc8jVQaXYAXvnqEyED{animation:_3XkHjK4wMgxtjzC1TvoXrb 1.5s ease infinite;background:linear-gradient(90deg,var(--newCommunityTheme-field),var(--newCommunityTheme-inactive),var(--newCommunityTheme-field));background-size:200%}._1KWSZXqSM_BLhBzkPyJFGR{background-color:var(--newCommunityTheme-widgetColors-sidebarWidgetBackgroundColor);border-radius:4px;padding:12px;position:relative;width:auto} This can be an issue though if do get surprised by an enemy (which can happen often in Project Zomboid), but as long as you are a stealthy player you should be fine with Thin-Skinned! Could be worth taking in conjunction with the negative perk "Prone to Illness" as it gives you 2 free points, which is why I didn't rate this lower. The extra speed will often cause you to crash and badly injure yourself, even with cruise control. The mechanics are complicated but a few levels in nimble/lightfooted largely nullify clumsy, and being in stealth gives zombies a chance to ignore your footstep sounds on top of that. I agree that dexterous is mandatory and I couldnt play without it. Just confirming what you stated about keen hearing. It's only useful to save time and hence make the game slightly less boring. Wakeful: 5/5 Less loss of fatigue and faster sleeping time. About 2 weeks? ._2a172ppKObqWfRHr8eWBKV{-ms-flex-negative:0;flex-shrink:0;margin-right:8px}._39-woRduNuowN7G4JTW4I8{margin-top:12px}._136QdRzXkGKNtSQ-h1fUru{display:-ms-flexbox;display:flex;margin:8px 0;width:100%}.r51dfG6q3N-4exmkjHQg_{font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;-ms-flex-pack:justify;justify-content:space-between;-ms-flex-align:center;align-items:center}.r51dfG6q3N-4exmkjHQg_,._2BnLYNBALzjH6p_ollJ-RF{display:-ms-flexbox;display:flex}._2BnLYNBALzjH6p_ollJ-RF{margin-left:auto}._1-25VxiIsZFVU88qFh-T8p{padding:0}._2nxyf8XcTi2UZsUInEAcPs._2nxyf8XcTi2UZsUInEAcPs{color:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor)} I was aiming for it to be a basic guide for new players, a lot of the stats (like you mentioned with claustrophobic) can be more/less useful to experienced players. When fast forwarding tasks, it gives you enough time to react and kill surprise zombies. Maybe not deadly, but you will attract a few more zombies. Only reason it's not 4 is because it's not required. Overweight, I always pick overweight. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[336,280],'setreadygame_com-leader-1','ezslot_15',114,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-leader-1-0'); Along with this you have the option to pick up the positive trait known as Brave. Pacifist + fast learner combo is broken. Traits are divided up into positive traits that cost points to have, and negative traits that give you points to spend. This Negative trait can also be mitigated by simply ensuring you cook your food correctly in Project Zomboid. Both of these traits will make your character pretty much useless when it comes to running around or doing anything at the start of the game. .ehsOqYO6dxn_Pf9Dzwu37{margin-top:0;overflow:visible}._2pFdCpgBihIaYh9DSMWBIu{height:24px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu{border-radius:2px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:focus,._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:hover{background-color:var(--newRedditTheme-navIconFaded10);outline:none}._38GxRFSqSC-Z2VLi5Xzkjy{color:var(--newCommunityTheme-actionIcon)}._2DO72U0b_6CUw3msKGrnnT{border-top:none;color:var(--newCommunityTheme-metaText);cursor:pointer;padding:8px 16px 8px 8px;text-transform:none}._2DO72U0b_6CUw3msKGrnnT:hover{background-color:#0079d3;border:none;color:var(--newCommunityTheme-body);fill:var(--newCommunityTheme-body)} You can gain a couple levels in them by just watching TV in the first 9 days. Although note that it's per-detection tick, which I think might be around one real-life second or something? Thanks for the list and the explanations. https://discord.gg/theindiestone, Press J to jump to the feed. If anything the two numbers should be swapped, but as knowing how they work and having experience with the game, I'd put them more at like graceful 3 inconspicuous 2. Because of this, we would recommend giving it a try as it can easily help you get a high-cost positive trait. When you're trying to coral zombies, Keen Hearing let's you see how far zombies are following behind you without having to constantly spin around and risk having the slow down let them catch you. I would put Keen Hearing way higher. Brave will cost 4 so you will essentially get a free point and not too much risk of panic. Overweight stops you from taking fitness bonuses, but underweight reduces your fitness by one. Also makes vehicles louder. I don't understand why people like it. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/IdCard.ea0ac1df4e6491a16d39_.css.map*/._2JU2WQDzn5pAlpxqChbxr7{height:16px;margin-right:8px;width:16px}._3E45je-29yDjfFqFcLCXyH{margin-top:16px}._13YtS_rCnVZG1ns2xaCalg{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex}._1m5fPZN4q3vKVg9SgU43u2{margin-top:12px}._17A-IdW3j1_fI_pN-8tMV-{display:inline-block;margin-bottom:8px;margin-right:5px}._5MIPBF8A9vXwwXFumpGqY{border-radius:20px;font-size:12px;font-weight:500;letter-spacing:0;line-height:16px;padding:3px 10px;text-transform:none}._5MIPBF8A9vXwwXFumpGqY:focus{outline:unset} Now I just avoid the weight traits to get athletic; but for combat characters I'm going fire officer all the way now. The critical chance of attacks is capped between 10% and 90%. The Weak Stomach trait causes the player to have more food illnesses but is easily avoided if you watch what you eat in the game. To play and make specific character builds in Project Zomboid, players must balance their builds with both positive and negative traits. #projectzomboid #zomboidI wanted to try another challenge in Project Zomboid, so I decided to see what it would be like to create a character with (almost) a. Pacifist. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. This will make your start more difficult, but you can easily overcome this by eating more/less accordingly. Privacy Policy. Pacifist, despite what it says, only makes you get 30% less experience with weapons. ._12xlue8dQ1odPw1J81FIGQ{display:inline-block;vertical-align:middle} ._1LHxa-yaHJwrPK8kuyv_Y4{width:100%}._1LHxa-yaHJwrPK8kuyv_Y4:hover ._31L3r0EWsU0weoMZvEJcUA{display:none}._1LHxa-yaHJwrPK8kuyv_Y4 ._31L3r0EWsU0weoMZvEJcUA,._1LHxa-yaHJwrPK8kuyv_Y4:hover ._11Zy7Yp4S1ZArNqhUQ0jZW{display:block}._1LHxa-yaHJwrPK8kuyv_Y4 ._11Zy7Yp4S1ZArNqhUQ0jZW{display:none} Positive traits are available if you have some extra points spare to use before jumping into the game. When you want to be a peace-loving character, it makes you less likely to kill zombies with a weapon, but it's a nice trait to debuff your character with. I guess it is really playstyle dependent. Hard of Hearing does the opposite, making it that much easier to be snuck up on by a quiet zombie. Late, but the thing with Short Sighted in this particular guide from OP is just that at the moment it's seemingly free points, so they don't personally use it. Pair with cowardly (or agoraphobic) and you have a very speedy character. It depends on whether youre doing MP or SP In general, Slow Healer, Prone to Illness, High Thirst and Weak Stomach are probably the free-est traits. Because of this, it's an easy +2 point that can go towards a decent positive trait. Cat's Eyes 2/5 Not bad per se, just not worth the points. The annoyance and extra time of Hemophobic would put it at 3/5 in my opinion. Taking the Fire Officer profession with one of these allows you to take underweight without affecting the bonuses of high level strength and fitness. Underweight is your friend. Press question mark to learn the rest of the keyboard shortcuts. Why the hell did i think writing this was a good idea this took like an hour fuck AAAAAAAAAAAAAAAA. You should just rest when you get hurt and avoid combat for a few days so that your wounds can heal. I always take wakeful so I have more time for zombie stomping in a day. Tailoring is a massively overlooked skill and starting XP boosts to tailoring are few and far between. -4 Fitness, Very Underweight: Very low strength, very low endurance and prone to injury. In particular it allows you to get away with medium-to-low strength. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Basically 2 free points. For more guides onProject Zomboid, we at Pro Game Guides have you covered with an ever-expanding roster of guides! Remember now, try the sledgehammer then post your questions. Organized also increases storage size of backpacks and shelving and whatnot. Take fast learner instead. I'd love to hope in Discord and go over some mechanics of the game in debug mode while streaming if anyone is curious! Positive Traits: Speed Demon 1/5 Waste of one point. If youre being stealthy you can generally avoid getting into danger but youre right. This also reduces your base fatigue rate by a good amount, meaning that you avoid the horrendous tired debuffs for longer. These two are weird. Fit/Stout are a waste of points because the huge bonuses trigger at 9+ so you're paying 6 pts for very marginal benefits and to top it all off 7 strength is actually possible to grind out via exercise without hating yourself, especially if you already start with 5 base. Most persist. Both farming and foraging are essential to long term play throughs but both those skills can easily be leveled up before you actually need them later on. Way more than exercise. (It has positive and negative traits in mind) Until next time, stay frosty survivors! Very useful for finding Axes and Sledgehammers. When an attack goes through it checks the player's resistances, which is a separate calculation using the player's injury chance. Its also very cheap considering the bonus. Possibly the most harmful traits you can take. It's a pretty genuine tradeoff, not to mention it's annoying to listen to most game sounds muffled. Yes thats right. The only opinion I disagree with is thin-skinned. Despite this it is still a very significant issue with stealth, yes. Description: Stress and unhappiness decrease after smoking tobacco. Short Sighted: 4/5 I think even when it is functioning (I think it doesn't do anything right now). Again you probably don't know how detection works in the game. Solid option for people wanting to live off the grid. For example, Sunday Driver, Short-Sighted, Slow Healer, Slow Reader, and Weak Stomach are negative traits and if you don't have a good combination of the best positive and best negative traits in Project Zomboid, you will have a hard time. The only real issue would be sleeping but you can just choose a base with a big enough room to place a bed in. Can be annoying having to eat so often, though. Nimble along with weapon proficiency and fitness is the key to taking on sizable groups effectively. High Thirst Points: +6 Effect: 200 percent increased thirst. I always like to see how other peoples play styles since the game is so customizable. Avoid. It doesn't really change anything as reading in Project Zomboid is already slow at normal speed. Seriously, getting both of these will be a slog at the start but thanks to the new exercise system introduced into the Build 41 version of the game you can get your fitness level up by utilizing it. Provides a 30% XP boost on top of existing boosts to ALL skills. ._3Qx5bBCG_O8wVZee9J-KyJ{border-top:1px solid var(--newCommunityTheme-widgetColors-lineColor);margin-top:16px;padding-top:16px}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN{margin:0;padding:0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between;-ms-flex-align:center;align-items:center;margin:8px 0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ.QgBK4ECuqpeR2umRjYcP2{opacity:.4}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label{font-size:12px;font-weight:500;line-height:16px;display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label svg{fill:currentColor;height:20px;margin-right:4px;width:20px;-ms-flex:0 0 auto;flex:0 0 auto}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_{-ms-flex-pack:justify;justify-content:space-between}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_ svg{display:inline-block;height:12px;width:12px}._2b2iJtPCDQ6eKanYDf3Jho{-ms-flex:0 0 auto;flex:0 0 auto}._4OtOUaGIjjp2cNJMUxme_{padding:0 12px}._1ra1vBLrjtHjhYDZ_gOy8F{font-family:Noto Sans,Arial,sans-serif;font-size:12px;letter-spacing:unset;line-height:16px;text-transform:unset;--textColor:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColorShaded80);font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;color:var(--textColor);fill:var(--textColor);opacity:1}._1ra1vBLrjtHjhYDZ_gOy8F._2UlgIO1LIFVpT30ItAtPfb{--textColor:var(--newRedditTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newRedditTheme-widgetColors-sidebarWidgetTextColorShaded80)}._1ra1vBLrjtHjhYDZ_gOy8F:active,._1ra1vBLrjtHjhYDZ_gOy8F:hover{color:var(--textColorHover);fill:var(--textColorHover)}._1ra1vBLrjtHjhYDZ_gOy8F:disabled,._1ra1vBLrjtHjhYDZ_gOy8F[data-disabled],._1ra1vBLrjtHjhYDZ_gOy8F[disabled]{opacity:.5;cursor:not-allowed}._3a4fkgD25f5G-b0Y8wVIBe{margin-right:8px} Press question mark to learn the rest of the keyboard shortcuts. Feeble, weak - by training strength. If your character is lucky enough to live for a couple of months, claustrophobic will be completely gone. Large zed groups can be pulled outside, sleeping turned off makes sleep a non-issue, and you actually get the benefit of never getting boredom. I mostly agree with your list but I also play in sandbox so some of my settings change the importance of things. Don't eat spoiled food. Free points. Multiple presets can be made to save a combination of a profession and multiple other traits which offer utility to the players that are eager to get right into the action. In order to start playing, your points must have a total of 0. I figured you guys would appreciate it. ._2Gt13AX94UlLxkluAMsZqP{background-position:50%;background-repeat:no-repeat;background-size:contain;position:relative;display:inline-block} Because of this, it may prove to be a daunting task, and new players may feel unsure which should they pick or which is the best. Prone to illness makes you more likely to get a cold but outdoorsman makes you less likely to get and cold and you're something like 90% less likely to get scratched on a tree which also covers thin skinned. I wouldn't say its a must have, but if you have 6 points to spare its worth considering. Only worth taking if you have slow modded vehicles. Along with hunger and fatigue,. How do Project Zomboid traits work, exactly? What pacifist actually does is lower the experience gain for weapon-related skills. Also makes vehicles louder. Still pretty bad for new players. I went with light eater just because I figured it'd be fewer distractions, but as a result I've found I have to overeat anyway to maintain calories. You are correct. Avoid. Save my name, email, and website in this browser for the next time I comment. Create an account to follow your favorite communities and start taking part in conversations. Quick question about the traits that reduce skills: If I have a skill that does First Aid -1 for example can it be completely reverted by just simply levelling First Aid? Considering that cabbages are the main/only good crop to grow you need few squares of land to grow cabbage, and if you're farming is high it just means you need to plant slightly less crops, which already doesn't take up much space. Despite Project Zomboid's slow healing ability, it is actually an enjoyable negative trait. Unfortunately you arent able to get this trait if your character has the Veteran job as this removes panic from your character completely. However, there are a ton ofboth positive and negative traits to choose from. Handy - little carpentry boost, considering additional construction health there won't be random hordes of zombies coming to your base late into the game, so no real need for more durable constructions in SP. Allows you to keep a regular schedule, stay out of the dark, and excercise/forage/run/fight more before getting sleepy. First Aid is such a brokenly bad skill it shouldn't even be in the game currently. I also play with insane population so you would think inconspicuous would be useful but its actually more helpful to let zombies be able to notice you from a greater distance. 1. You character wont get panicked if they come to a fight, it will just slow the EXP gain. For that reason, I always take thin skinned and just pray for the best. This trait would be a hard sell even as a negative. Best of all you get a whole 6 points at your disposal to spend. S-Tier. Dont take this. The only reason it isn't more highly ranked is after a few months you get less and less panic from zombies anyway. Though all of them are useful in their own ways, the following traits are the best to pick up. Keep up the good work. While the power is still working throughout the world you can get water from any kitchen or bathroom, after the power and water have been cut off of course you can boil water using a campfire to make it drinkable. Join. So even if it was hard to level it would still be bad. 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