Houston Zoo Ticket Cancellation Policy, Stonebridge Ranch Hoa Fence Rules, Pomona Fairplex Covid Test Appointments, Benjamin Moore Icicle Undertones, Best Spray Bottle For Bleaching Shirts, Articles A

Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. It would only affect top speed which the 3 keys do already. gears 1-8 and 2 reverse gears. The Strider can still have its NATO texture applied in the Virtual Garage, though the same cannot be done to the Gorgon without use of scripting commands. As for manual gearbox - in configs there is an entry for gearboxes - which is set to "auto" for all vehicles right now. It does not have the necessary level of armour protection that would be required to ensure the safety of its occupants or the vehicle itself from Improvised Explosive Devices (IEDs). How about adding gears while we're at it? However, no amount of incoming damage will be transferred onto the Strider's main "health" pool. Create a new shop (already with c/c) and put the classname of your vehicle here. I didn't find any mod with a nice speedboat and the Arma's original is too slow. Could be the original, but more faster. All 3 guns are situated on the aircraft's left side, allowing both gunners to engage targets simultaneously. I've found this out, thanks. Thank you very much for the help, You cant change the top speed of a vehicle in config_vehicle.hpp. It has continuous effect and AI will not break through the speed limitation until one is contacted, engaged or regrouped. The only way to "holster" you weapons in vanilla arma is to "lower" a launcher, or go prone while holding one. Anyway, thank you for all ur help It helped me a lot. It is available in three variants: a baseline unarmed version that has no weapons mounted on it, and two separately armed versions that have a mounted RCWS turret. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium. Could anyone help me with 2 things please: (You go slightly faster than listed). Destroying all of the Strider's wheels will be needed to immobilise it. The Strider's body can survive 1,600 points of damage. Then look for the file when vehicle are on sell with their classname, price, etc.. Seats Multiply by 3.6 for km/h. I never noticed it before. Features Hello fellow Arma3-Editors, Obilgatory im am relativly new at editing and scripting in Arma3, I have been trying over the past few days to improve a Vehicles top speed (in this case an SDV's). I hope you find this useful.00:00 Intro00:25 My Current Settings03:53 Low Settings05:40 Medium Settings07:37 High Graphics SettingsMy old graphics guide video (more detail on each setting): https://www.youtube.com/watch?v=XqO4B6VlrJ0My FOV adjustment video: https://www.youtube.com/watch?v=KcJEHbg4i6oMy PC Parts:CPU: https://www.amazon.co.uk/gp/product/B089DQ5X1B/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089DQ5X1B\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=9d9e0c6473037339ea20e0e95c65c430GPU is discontinued, nearest modern card is: https://www.amazon.co.uk/gp/product/B08KHL21CV/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B08KHL21CV\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=634828cd5e41f12b2c78a45ca1099536RAM: https://www.amazon.co.uk/gp/product/B07TB4J2DD/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07TB4J2DD\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=78d06fe869582da35dd27306f55af262M2 Drive: https://www.amazon.co.uk/gp/product/B07BN217QG/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07BN217QG\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=a109a3c98d3b339da5fbe011c179f6ceSSD for recording: https://www.amazon.co.uk/gp/product/B089C73T72/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089C73T72\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=69f612cbefc3144d7b7e4f344d3b515bPSU: https://www.amazon.co.uk/gp/product/B00MFD2JAY/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B00MFD2JAY\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3f35be4edd7ae75ecc9dff90a50904bbKeyboard: https://www.amazon.co.uk/gp/product/B015C9Y64O/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B015C9Y64O\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3eae6f4020b1544aca127b06a3e0805bMouse: https://www.amazon.co.uk/gp/product/B07GS6ZS8J/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07GS6ZS8J\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=cfa4b13ea9ff3d7c3056bd717cbbfb17Monitor: https://www.amazon.co.uk/gp/product/B082QN8MBF/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B082QN8MBF\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f61aaa4ba6bb25e8dfae9b81db40d4b0Mouse Mat: https://www.amazon.co.uk/gp/product/B000V7ARAU/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B000V7ARAU\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f5e7771ac497d1bd6ea8176c6a7a4797Headphones: https://www.amazon.co.uk/gp/product/B076GT6XJ9/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B076GT6XJ9\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=c990ee6b573534a93057184769d5fd94Luke9K Discord: https://discord.gg/mcACYQk Luke9K Twitter: https://twitter.com/Luke9KContact: Luke9K@gmx.co.uk#Arma3 Another pre-Alpha promotional screenshot displaying the interior of the Strider. Press J to jump to the feed. Great Mod but needs a resume button, having to retype the cruise speed again because U touched the brake is a fiddly ball ache, please add a resume button to make this mod awesome again! 128 km/h on land12 km/h in water I assumed it was a strider, since long time ago noticed that it is almost indestructable (to certain caliber weapons). The first index is the base and will be applied on every vehicle (whatever its kind) with 5 ticks per seconds and used when the speed is inferior to 10 KM h. Then, seconde is for a speed between 10 Km h and 90 Km h, the next (index 2) is for a speed between 91 Km h and 130 Km h and the last (index 3) will be used for a speed superior to 130 Km h. 1 The RCWS turrets on the armed variants can either utilise a 12.7 mm heavy machine gun or 40 mm automatic grenade launcher. 3) Anyone could recommend me more driveable boats, like largue ships (cargo / transport / turism / sports ), please? Object speed is equal to sqrt(x 2 + y 2 + z 2 . I can open it with notepad++ but it is crypted (a lot of unknew characteres). This can be provided by nearby houses, or by building tents. Strider Crew Capacity The RCWS turret on armed variants can only survive 40 points of damage before failing. NATO on the other hand, would be altered to use the Hunter as their MRAP-type vehicle instead (which also used to be a CSAT vehicle prior to the Alpha's release). IF SPEED IS OF THE ESSENCE, OR YOU'RE IN NEED OF A LITTLE EXTRA FIREPOWER, ACQUIRING THE SUPPORT OF A To begining, i need some help on how to create a new Shop Car in altis, with this new vehicles from the mod. When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here. By You need to sign in or create an account to do that. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I click it, nothing happens. I cannot find this script anywhere, the only place I can find links to for it go to Armaholic, and obviously everything there is wiped. While the real-world Fennek is sufficiently protected against fire from small arms calibres ranging from 5.45 mm up to 7.62 mm and other non-IED hazards, it is still very much just a dedicated scout vehicle. Vehicles : _ MB 4WD Jeep guerrilla, can be equipped with a LMG or a launcher AT Albanians Weapons : _ AR AKS-74U 5.45 mm _ AR AK-12U 7.62 mm _ AR AKM 7.62 mm _ AR AK-12 GL 7.62 mm _ LMG RPK-12 7.62 mm Armor : _ Medium bullet proof vest Vehicles : _ Offroad guerrilla, can be equipped with a LMG or a launcher AT Not sideways, backwards or diagonal. I can't understand the reason. Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. The engine can survive up to 100 points of damage. The following highlighted positions serve as weak points on the Strider: LEGENDGreen = HullOrange = EngineViolet = Fuel tankMaroon = Turret. Scrolling slower (or in smaller increments) should improve turn speed a bit. 2) How to add same cars fromJonzie's Mod - http://steamcommunity.com/sharedfiles/filedetails/?id=561566896 and use this other mod to allow players customize ther cars after buy it: http://steamcommunity.com/sharedfiles/filedetails/?id=627779375 That would make it more useful to use the other keys 'Q' and 'W'. Pull the nose down [W] to gain speed and up [S] to lose it. Gunship Variant: Armed with a 20mm Minigun (4000 rounds) and a 105mm Howitzer (100 HEAT-MP rounds), both controlled by the Left Gunner, and a 40mm cannon (160 APFSDS-T and 240 GPR-T rounds) which is operated by the Right Gunner. The FCS can only zero onto stationary targets and requires 1 second to finish adjusting. have at act as an accelerator. It's measured in meters-per-second. Intended for infantry, unarmoured/lightly-armoured vehicles and low-flying helicopters. Something like this: I wouldn't do this if players are in the SDV because it will have a somewhat jerky motion, could cause nausea . edit: Sorry havent looked in the comments that you already found it. Accuracy-wise, it has a fixed dispersion of 0.0012 rad regardless of distance. It is only visible to you. 9700 kg (all variants) enemy Striders have base armour values of 200. Press question mark to learn the rest of the keyboard shortcuts. If you believe your item has been removed by mistake, please contact, This item is incompatible with Arma 3. Thank you very much! The offroud. In short, vehicles now have a bunch of animation and texture sources you can play with. This item will only be visible in searches to you, your friends, and admins. Love it if you could make it work with the submarines too. By using this site, you agree to our Terms of Use. PayPal donations accepted at: https://www.paypal.me/PhronkThis video is created using games from Bohemia Interactive.See httpwww.bistudio.com for more information. Can only be applied via script or using the Virtual Garage. on release it should close the damn menu, or it closes after selecting an action. the current action menu is too clunky. From a scripting perspective, you can certainly set the velocity of any object, but you have to loop it. If you have a related Youtube channel, enter the URL. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Weight Arma 3 - Infantry movement speed GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017 I was curious about how fast a player could run forward in a single direction. At the same time, it lacks the slanted windows used by the Ifrit, which would prevent its windows from being shattered so easily by 7.62 mm (or larger) rounds. Whether via sea, air, or land, Arma 3 features a vast array of vehicles. By the time of the Alpha's release however, the Strider was changed to be used exclusively by the AAF. You can check single core performance benchmark score of your server's processor to estimate if it can run Arma well. Was always like it? 1) How to change the vehicles (car/boats/heli/planes) speed, please? The pre-Alpha NATO texture can still be applied to the Strider, although it can only be done in the Virtual Garage or through the. Speed limiter and auto-cruise modes for vehicles. Nonetheless, the Strider relies heavily on its mobility to avoid being hit in the first place, as even though it has the same base armour of the other two MRAPs, it cannot protect its passengers from larger explosives and landmines. Create an account to follow your favorite communities and start taking part in conversations. If destroyed: Instantly immobilises the Strider, regardless of whether it is on land or above water. modified it slightly for the need, but never got it to work the way i intended it to: a permant speed increase when the SDV is used. Notable Traits Games. Powered by Invision Community. Fly low and fast to the landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. Having a CPU clock of 3.9GHz or higher is recommended. insertions where surprise is key, deploy the SDV and approach the target from below. Would be good to have wheel spin and skid if using 'E' from a standing start. This can prevent the vehicle from being instantly disabled (or outright destroyed) if it were to be hit by large calibre munitions from the front; though the same cannot be said for the driver. Type About the mods, i found the config for the cars, but its in .BIN format. There is no way to increase the speed on "Arma 3" Vehicles again, and I have never got a problem with Jonzie vehicles, check your init on the NPC to make sure that you haven't screwed anything up. The mod works for all vehicles that use tank, car or boat physic modelling. This script was used to get speeds. If you want to test this feature, just open Arma 3, run the Arsenal, and choose your vehicle: Customize / Export / Test! Description Description: Sets velocity vector of an object in m/s. Speeds listed are forward movement speeds only. Momentum, suspension and gravity all play a much bigger Fuel capacity The gunner's optics have variable zoom capability, and can toggle either day, night or black-/white-hot thermal vision mode: NOTE: Only available on the Strider HMG variant. Maneuver the helicopter sideways with [A] and [D]. As you are unarmed, you have nothing to raise/lower. Note that although only the armed Strider variant is depicted here, hit zones are identical for all models regardless of configuration with the exception of the turret. The Strider is based on the real-world "LGS Fennek" LARV. Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. Use the rudder [Q] and [E] to rotate left/right. PROFILE, Terms In-game however, the Strider is unrealistically shown being able to resist an impossible amount of punishment even from medium-sized IEDs as statistically, its body has an even higher armour value than that of the Hunter's. I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. Climbing with the highway gear now is painfully slow getting up an off-road incline. But seeing as they already bothered adding this config entry - I suspect there is a high possibility to see manual gearboxes in the future :). to 3.86 min., a decrease in energy consumption from 19,198 mAh to 12,162 mAh, and an increase in maximum travel . Description Speed limiter and auto-cruise modes for vehicles This mod allows drivers to set a maximum speed for their vehicle, or to set an auto-cruise function for the vehicle to maintain set speed autonomously. Whether via sea, air, or land, Arma 3 features a vast array of vehicles. It requires 20 seconds to reload a second belt and for dispersion, the GMG is always set to a fixed value of 0.005 rad. VEHICLE IS ALWAYS AN OPTION. Good night! And do you recommend me a better way to increases (or implement) an speedboat much faster, please? I can change the price, carry limit, but don't find the speed option. Maintaining a constant speed up till now is annoying at best. How do you even aim? The engine (and its fuel tank) is located in the rear of the vehicle in a separate compartment instead of being at the front. Aaaaaaah too bad i can't change vehicles speed =( So lets see. Arma is a very CPU-intensive game, much affected by processor single core performance. AAF da mimic script pastebin Texas General Knowledge CDL Practice Test. along with them, submersible vehicles such as the SDV. i have already suggested that the scroll wheel be default speed control, for player movement as well as vehicle movement. 1st point : If you want to modify modded vehicle, you have to modify the .pbo, look for the config and you can configure speed on offroad, on road, etc Cant help you now (im at work) for the two other points sorry, Thank you KR3!!! If you don't know how to work with configs or Arma 3 Tools I would just suggest not to at all. What would be the point of using gears if the vehicle accelerates the same? Multiply by 3.6 to get KM/H. Very useful with HAFM naval units. At least 40% of incoming damage on the engine will always be shared with the Strider's "health" pool. You click it and nothing happens or it becames disabled By Is possible to show the option all time of the day, too? Depending on which and how many are remaining, it is entirely possible for the Strider to continue driving even with three of its tyres missing (any type of manoeuvre will be almost impossible to perform, however). Use the mouse to control the helicopter smoothly. simulation yet seen in the Arma series. Note the Commander's terminal located on the left behind the driver's seat. 4000 mass Taking this 50 question Texas CDL practice test will help you prepare for the exam by proving valuable insight into the areas you need to review more thoroughly. I attempted to use the setVelocity script from example 2: (_vel select 0) + (sin _dir * _speed), (_vel select 1) + (cos _dir * _speed). its a big problem =( Thank you for the help! Groups: Object Manipulation Syntax Syntax: object setVelocity vector Parameters: vehicleName: Object vector: Array - Vector3D Return Value: Nothing Examples Example 1: _truck1 setVelocity [20, 0, 0]; Note the dual-feed RCWS turret, which indicates that both armed variants were meant to be a single vehicle instead of being separated. Faction Strider, Strider HMG, Strider GMG Create an account to follow your favorite communities and start taking part in conversations. I don't knew where in the dedicated server, i have to place the mod's files and how to call it on one npc shop. Although it was prominently featured in pre-Alpha promotional screenshots, the Strider would not become a driveable asset until the release of the Beta (as part of, Despite its deceptively small size and seemingly light weight, the Strider is actually the heaviest of the three MRAP-class vehicles in, Following an overhaul to ArmA 3's thermal imaging systems in.